| Human-Machine Improvisation DRG, DXARTS-Human-Machine Improvisation lab (Raitt 129), Autumn 2025 |
Creative Work |
Cybernetics, Human-computer Interaction, Improvisation, Machine Learning, Performance Studies, Science and Technology |
| Zoe Cai, Rose Xu, Juan Pampin. Human-Machine Ritual: Synergic Performance through Real-Time Motion Recognition. In Proceedings of the Thirty-Ninth Conference on Neural Information Processing Systems (NeurIPS 2025). |
Creative Work, Technology, Publications, Articles, Essays, Projects |
Algorithmic Processes, Human-computer Interaction, Interactive Media, Performance Studies, Science and Technology, Sensing, Systems |
| Pattern Language 2-253, 3D printed concrete, multi-channel audio/video, 253 co-authored micronarratives |
Creative Work |
3D Modeling, 3D Scanning and Printing, 3D Video and Animation, Digital Fabrication, Experimental Media, Installation, Machine Learning, Video Art |
| All Coding is Always Transcoding, a week-long dynamic research Laboratory, Meany Studio Theater, Laura Luna Castillo, 2024 |
Creative Work |
Ambisonics, Aural Architecture, Composition, Human-computer Interaction, Improvisation, Machine Learning, Performance Studies, Wearable Computing |
| Time and Time Again, an exhibition by Leo Nuñez & Juan Pampin |
Creative Work |
Data Visualization, Installation, Interactive Media, Machine Learning, Mechatronic Art, Robotics, Sound Art, Ultrasound |
| Umbrae, Ambisonic soundscape, Ewa Trębacz (2023) |
Creative Work |
3D Audio, Ambisonics, Composition, Computer Music, Electro-acoustic Music |
| La Casa de la 11, expanded performance and interactive multimedia installation in collaboration with Anaid Bohor |
Creative Work |
3D Video and Animation, Cybernetics, Experimental Media, Installation, Interactive Media, Machine Learning, Performance Studies |
| if i keep recalling it, something had to change... for drums and electronics, 2022 |
Creative Work |
3D Audio, Algorithmic Processes, Ambisonics, Computer Music, Electronic Media, Interactive Media, Live Electronics, Performance Studies |
| Realidad Mutada, Nicolás Kisic Aguirre, 2022 |
Creative Work |
3D Audio, Ambisonics, Aural Architecture, Digital Fabrication, Immersive Media, Installation, New Media, Sound Art |
| Imaginary Machinescape, Esteban Agosin, 2022 |
Creative Work |
Aural Architecture, Digital Fabrication, Electronic Media, Environmental Art, Machine Learning, Sensing, Sound Art, Systems |
| Embosquecerse, by Juan Pampin and Abigail Jara |
Creative Work |
Ambisonics, Immersive Media, Machine Learning, Sensing, Sound Art |
| #pandemic 2020 |
Creative Work |
3D Modeling, 3D Scanning and Printing, 3D Video and Animation, Digital Arts, Interactive Media, Media Arts, Sound Art |
| Remembrance: Magma, Chanee Choi, 2022 |
Creative Work, Graduate |
3D Modeling, 3D Scanning and Printing, 3D Video and Animation, Data Visualization, Immersive Media, Machine Learning, Neuroaesthetics |
| Afroditi Psarra, Ventriloquist Ontology, 2021-22 |
Creative Work, Projects |
Algorithmic Processes, Cybernetics, Experimental Media, Interactive Media, Machine Learning, Performance Studies, Physical Computing, Robotics |
| a_voi(ce)_d, 2021 |
Creative Work |
3D Audio, Ambisonics, Composition, Computer Music, Electro-acoustic Music, Music, Sound Synthesis |
| s(c)ymb(al)iont, for plants, drums, lights, and computer by Murphy Janssen and Wei Yang, 2021 |
Creative Work |
Computer Music, Electro-acoustic Music, Electronic Media, Live Electronics, Music, Performance Studies, Sensing, Sound Synthesis |
| Breana Tavaglione, The Woods Enclose, 2021. |
Creative Work |
Digital Signal Processing, Electro-acoustic Music, History, Music, Perception and Cognition |
| Breana Tavaglione, I Know My Own Heart: an Anne Lister Radio Play, 2021. |
Creative Work |
Composition, Digital Arts, Digital Signal Processing, Electro-acoustic Music, History, Music, Perception and Cognition |
| "Manifold" - an interactive immersive game In-progress, Eleanor Jones, 2021 |
Creative Work |
3D Modeling, 3D Scanning and Printing, 3D Video and Animation, Interactive Media, Perception and Cognition, Sound Art |
| Natural Language Processing AI project, Eleanor Jones, 2021 |
Creative Work |
Ethics, Machine Learning, Video Art |
| Chanhee Choi, Unreal Window (part1), ISEA 2022 Barcelona, January 2021 |
Creative Work |
3D Modeling, 3D Video and Animation, Digital Arts, Machine Learning |
| Listening Space, Afroditi Psarra & Audrey Briot (2019/20) |
Creative Work |
Art/Science, Digital Fabrication, Environmental Art, Experimental Media, Immersive Media, Perception and Cognition, Science and Technology, Sensing |
| Forest 2020 - ... |
Creative Work |
Algorithmic Processes, Data Visualization, Digital Arts, Environmental Art, Machine Learning, Visual Arts |
| Large String Array, sound installation, Jack Straw Gallery, Cameron Fraser, 2020 |
Creative Work, Dissertations |
Acoustics and Psychoacoustics, Aural Architecture, Electro-acoustic Music, Environmental Art, Immersive Media, Installation, Mechatronic Art, Sound Art |
| Metanoia, concerto for violin, string orchestra and surround sound, Ewa Trębacz (2020) |
Creative Work |
3D Audio, Ambisonics, Composition, Computer Music, Electro-acoustic Music, Improvisation, Music |