Research

  • Cosmic Bitcasting
    Cosmic Bitcasting, Afroditi Psarra (2016)
  • Sanctum (Photo Credit: RJ Sánchez | Solstream Studios)
    Sanctum, public art installation by James Coupe and Juan Pampin. Henry Art Gallery, Seattle (May 2013 - November 2015).
  • Arcade Zero by Tivon Rice - Multimedia Installation at The Seoul Museum of Art's Nanji Gallery - Real-time audio and video, kinetic sculpture, video projection, neon
  • Les Percussions de Strasbourg 50th Anniversary CD Box
    Pampin, Juan. "On Space". Les Percussions de Strasbourg 50th Anniversary Edition CD Box. Universal France, 2012. CD.
  • Errai premiere at the Warsaw Autumn 2009
    Errai. Immersive Audiovisual Space, for horn, soprano, 3D electronic sound, stereoscopic video and live light animation, Ewa Trębacz (2009)
  • Entanglement
    Entanglement, telematic sound installation by Juan Pampin, Eunsu Kang, Joel S. Kollin (2008)

Academic faculty and graduate students at DXARTS are surrounded with a continuously expanding pool of cutting-edge tools and facilities needed to foster the invention of new forms of digital and experimental arts. From our own 5,000 sq. ft. off-campus fabrication lab in the Ballard neighborhood of Seattle, to on-campus facilities enabling advances in 3D audio, digital fabrication, digital video, performance, science, and engineering, members of the DXARTS community are uniquely positioned to embrace an expansive range of arts practice, theory, and research across multiple disciplines. Our faculty and graduate students are artists, scholars, educators, and inventors discovering, documenting, and creating knowledge and expertise in the evolving field of media arts. Below are some examples of their research.