
Biography
Tivon Rice is an artist and educator working across visual culture and technology. Based in Seattle (US), his work critically explores representation and communication in the context of digital culture and asks: how do we see, inhabit, feel, and talk about these new forms of exchange? How do we approach creativity within the digital? What are the poetics, narratives, and visual languages inherent in new information technologies? And what are the social and environmental impacts of these systems?
These questions are explored through projects incorporating a variety of materials, both real and virtual. With recent films, installations, and A.I. generated narratives, Rice examines the ways contemporary digital culture creates images, and in turn build histories around communities and the physical environment. While much of Rice’s research focuses on emerging technologies, he continuously reevaluates relationships with sculpture, photography, and cinema. His work then incorporates new media to explore how we see and understand a future thoroughly enmeshed in new data/visual/production systems.
Rice holds a PhD in Digital Art and Experimental Media from the University of Washington. He was a Fulbright scholar (Korea 2012), one of the first individuals to collaborate with Google Artists + Machine Intelligence, and is currently an affiliate with the University of Washington eScience institute. His projects have traveled widely with exhibitions in New York, Los Angeles, Seoul, Taipei, Amsterdam, London, Berlin, and São Paulo.
Research
Selected Research
- Pattern Language 2-253, 3D printed concrete, multi-channel audio/video, 253 co-authored micronarratives
- Tivon Rice, Models for Environmental Literacy, 2020, computer generated texts, 4K video, sound
- Tivon Rice, Environment Built for Absence(an unofficial/artificial sequel to J.G. Ballard's "High Rise"), 2018, computer generated text, video, neon
- Site Machines, Site Specific Multimedia Installation at Seattle’s Suyama Space - Live video, neon, kinetic sculpture, and sound, Tivon Rice, 2014
- Arcade Zero, Multimedia Installation at The Seoul Museum of Art's Nanji Gallery - Real-time audio and video, kinetic sculpture, video projection, neon, Tivon Rice, 2012
Research Advised
- All Coding is Always Transcoding, a week-long dynamic research Laboratory, Meany Studio Theater, Laura Luna Castillo, 2024
- La Casa de la 11, expanded performance and interactive multimedia installation in collaboration with Anaid Bohor
- Realidad Mutada, Nicolás Kisic Aguirre, 2022
- Imaginary Machinescape, Esteban Agosin, 2022
- "Manifold" - an interactive immersive game In-progress, Eleanor Jones, 2021
- Chanhee Choi, Unreal Window (part1), ISEA 2022 Barcelona, January 2021
- The Ear, a sound surveillance project, Esteban Agosin, 2020