Originally developed and commercialized as a practical "full 3D" sound recording and reproduction technique in the 1970s, with recent advancements in VR applications Ambisonics is enjoying a renewed interest. Offering both theoretical and functional tool-chains, Ambisonics is ideally suited as an adaptable and "future proof" solution for 3D audio. In this discussion we'll introduce the principal concepts of the Ambisonic technique and review how these are addressed by the tools found in the Ambisonic Toolkit (ATK) software package. Additionally, we'll also offer demonstrations of practical projects created at the Center for Digital Arts and Experimental Media (DXARTS) leveraging the soundfield synthesis and signal processing techniques the ATK offers.
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The DXARTS main office has moved online through the Spring quarter. Remote advising appointments can be made by contacting firstname.lastname@example.org Monday-Friday from 9am-5pm. Our Raitt Hall and McMahon Hall facilities will remain closed until further notice. Our equipment checkout and training are suspended until further notice.