{Machines of becoming} 2 days of mechatronic art installations, performances and interventions.

Saturday, June 2, 2018 - 5:00pm
The Grocery Studios 3001 21st Ave S, Seattle 98144 - Google Map
Chanhee Choi - Fly High
Chanhee Choi - Fly High
Stevie Koepp - Growing home
Stevie Koepp - Growing home
William Perry - COMeFORwhaT
William Perry - COMeFORwhaT
Brenna Gera - Imperfections
Brenna Gera - Imperfections

Sat June 2, 5:00pm - 10:00pm - opening and performances
Sun June 3, 2:00pm - 6:00pm - performances and artist talks 

At The Grocery Studios
3001 21st Ave S, Seattle 98144
10 minute walk from Beacon Hill light rail station

https://www.facebook.com/events/1647234055384509

Participating artists: Spencer Bowen, Chanhee Choi, Brenna Gera, Kathrine Boone Hardman, Stevie Koepp, William Perry, Maxx Yamasaki

Organized by Afroditi Psarra & Cameron Fraser
Supported by the Center for Digital Arts & Experimental Media, UW

{Machines of becoming} is a collective exhibition showcasing the works of seven emerging young artists that are currently enrolled in the DXARTS 472: Mechatronic Art, Design and Fabrication II course. The students are presenting their ideas on art and technology through interactive installations, performances and public interventions. Their works explore the idea of becomingthrough engagement with the machine, each one of them interpreting this transformation through different attributes of physical interfaces. As their backgrounds range from art and design to urban planning, architecture and mechanical engineering, so do their approaches. In Surface Stories, Spencer Bowen creates narratives and networks through electronic tattoos, in Getting Together, Kat Hardman explores a mechatronic sculpture that reacts to the public’s biosignals by playing with the idea of intimacy, and in COMe FOR whaT, William Perry fabricates a soft wearable musical interface. These works examine different ways of creating affective technologies, but also our understanding of skin and touch. In The Untitled Dress for the Video Game Fly High, Chanhee Choi constructs a wearable video game installation and performance platform that merges the physical with the virtual world, in Imperfections, Brenna Gera forges a machine whose aim is to disrupt traditional representation in the arts, and in Lost Machine, Maxx Yamasaki builds a mechatronic sculpture that plays on the idea of nostalgia of having found something lost - expressing the playful aspect of engaging with handmade artifacts. Lastly, in Growing Home, Stevie Koepp engages with the idea of artificial nature in the urban environment by examining soil, and invites the public to explore the speculative aspects of growing and harvesting.