- Winter 2022
Syllabus Description:
MW 09:30AM - 12:20PM Pompeii Room at McMahon Hall
First week remotely on Zoom link: https://washington.zoom.us/j/92020652674
Meeting ID: 920 2065 2674
This is a living document. Please check back at the beginning of each week for changes!
INSTRUCTOR
Afroditi Psarra (apsarra@uw.edu)
Office hours via Zoom: https://washington.zoom.us/my/afroditipsarra or in-person at ART 333
Email for an appointment
TEACHING ASSISTANT
Esteban Agosin (eagosin@uw.edu)
Office hours via Zoom:
Email for an appointment
DESCRIPTION
Part one of a two-quarter sequence exploring the world of physical computing, creative coding and digital fabrication for art and design projects. Provides hands-on prototyping with digital/analog electronics, experimenting with interface design and programming with Arduino, Processing and PureData for the creation and control of interactive objects. The students will engage with the use of smart materials and learn to create their own sensors and actuators through digital crafting tools (such as laser cutters, cnc routers and 3d printers), as well as learn to conceptualize and fabricate responsive environments. Emphasis will be made in the use of mechanics and real-time interaction for multimedia installations and performances that explore surrounding space, movement and the role of the viewer/user in the creation of immersive experiences in the physical world.
Download the syllabus here: DXARTS 471 syllabus-1.docx
SOFTWARE TO INSTALL
Arduino: https://www.arduino.cc/en/software
SOFTWARE TO SIMULATE ARDUINO CIRCUITS ON-LINE
TinkerCAD: http://www.tinkercad.com
STUDENT RESPONSIBILITIES AND REQUIREMENTS
• Attend all classes
• Participate in class discussions and workshops
• Complete three mini-assignments
• Complete a final project and do a live demo
ESSENTIAL BIBLIOGRAPHY
https://canvas.uw.edu/courses/1515415/pages/essential-bibliography
POLICIES
• Late work is not accepted.
• If you have a disability that you think may impact your participation in this class, please contact Disabled Student Services. Every effort will be made to accommodate your needs.
GRADING (100 points possible)
• 45 - Assignments (3 assignments, 15 points each)
• 30 - Final Project
• 25 - Participation in class
STUDENT CONDUCT CODE
The University of Washington's Student Conduct Code applies to all students. Students are expected to maintain the highest standards of academic responsibility. Plagiarism and other kinds of academic misconduct are considered serious offenses at the UW. Plagiarism is using someone else’s words or ideas without proper citation. It can range from failure to credit a single sentence or paragraph to passing off an entire article, speech or another student’s paper as one’s own.
RELIGIOUS ACCOMMODATIONS
Washington state law requires that UW develop a policy for the accommodation of student absences or significant hardship due to reasons of faith or conscience, or for organized religious activities. The UW’s policy, including more information about how to request an accommodation, is available at Religious Accommodations Policy. Accommodations must be requested within the first two weeks of this course using the Religious Accommodations Request form.
DISABILITY RESOURCES
Your experience in this class is important to me. If you have already established accommodations with Disability Resources for Students (DRS), please communicate your approved accommodations to me at your earliest convenience so we can discuss your needs in this course.
If you have not yet established services through DRS, but have a temporary health condition or permanent disability that requires accommodations (conditions include but not limited to; mental health, attention-related, learning, vision, hearing, physical or health impacts), you are welcome to contact DRS at 206-543-8924 or uwdrs@uw.edu or disability.uw.edu. DRS offers resources and coordinates reasonable accommodations for students with disabilities and/or temporary health conditions. Reasonable accommodations are established through an interactive process between you, your instructor(s), and DRS. It is the policy and practice of the University of Washington to create inclusive and accessible learning environments consistent with federal and state law.
ACADEMIC INTEGRITY
Students at the University of Washington (UW) are expected to maintain the highest standards of academic conduct, professional honesty, and personal integrity.
The UW School of Public Health (SPH) is committed to upholding standards of academic integrity consistent with the academic and professional communities of which it is a part. Plagiarism, cheating, and other misconduct are serious violations of the University of Washington Student Conduct Code (WAC 478-120). We expect you to know and follow the university's policies on cheating and plagiarism, and the SPH Academic Integrity Policy. Any suspected cases of academic misconduct will be handled according to University of Washington regulations. For more information, see the University of Washington Community Standards and Student Conduct website.
SAFETY
Call SafeCampus at 206-685-7233 anytime – no matter where you work or study – to anonymously discuss safety and well-being concerns for yourself or others. SafeCampus’s team of caring professionals will provide individualized support while discussing short- and long-term solutions and connecting you with additional resources when requested.
Additional Details:
Part one of a two-quarter studio sequence exploring the world of physical computing, creative coding and digital fabrication for art and design projects. Provides hands-on prototyping with digital/analog electronics, experimenting with interface design and programming with Arduino, and Processing for the creation and control of interactive objects. The students will engage with the use of smart materials and learn to create their own sensors and actuators through digital crafting tools (such as laser cutters, cnc routers and 3d printers), as well as learn to conceptualize and fabricate responsive environments. Emphasis will be made in the use of mechanics and real-time interaction for multimedia installations and performances that explore surrounding space, movement and the role of the viewer/user in the creation of immersive experiences in the physical world.
If you are interested in an add code, or more information on the class email Afroditi Psarra at apsarra@uw.edu