DXARTS 490 A: Special Topics in Digital Arts and Experimental Media

E-textiles & Wearables for Art & Design

Meeting Time: 
MW 9:30am - 12:20pm
Location: 
* *
SLN: 
13221
Instructor:
Afroditi Psarra
Afroditi Psarra
Note: 
This class meets at the DXARTS FabLab in Ballard: 4365 6th Ave NW Seattle, WA 98107

Syllabus Description:

E-textiles & Wearables for Art & Design

MW 9:30AM-12:20PM

DXARTS Fab Lab

4365 6th Ave NW, Seattle, WA 98107

 

 

INSTRUCTOR
Afroditi Psarra (apsarra@uw.edu)
Office hours - by appointment at the FabLab

TEACHING ASSISTANT
Chanhee Choi (cchoi8@uw.edu), +1 949 232 9072 
Office hours:

MW 12 PM - 3 PM, F 12 PM - 6 PM

 

DESCRIPTION
An introduction to experimenting with electronic textiles, soft-circuits and wearable technology. Provides hands-on prototyping for physical computing projects that explore the body as an interface of control for interactive environments. The students engage with smart materials, hand-crafted electronics and creative programming with Arduino to design their own interactive wearables. E-textiles and wearable computing can be used in multimedia performance projects, interface or game design, medical monitoring systems, and also as educational tools for people of all ages.
 

STUDENT RESPONSIBILITIES AND REQUIREMENTS
    •    Attend all classes
    •    Participate in class discussions and workshops
    •    Complete five mini-assignments
    •    Complete a final project and do a live demo
 

POLICIES
    •    Late work is not accepted. 
    •    If you have a disability that you think may impact your participation in this class, please contact Disabled Student Services. Every effort will be made to accommodate your needs.
 

GRADING (100 points possible)
    •    50 - Assignments (5 assignments, 10 points each)
    •    30 - Final Project
    •    20 - Attendance + participation in class

 

 

DISABILITY STATEMENT

Access and Accommodations: Your experience in this class is important to me. If you have already established accommodations with Disability Resources for Students (DRS), please communicate your approved accommodations to me at your earliest convenience so we can discuss your needs in this course.

If you have not yet established services through DRS, but have a temporary health condition or permanent disability that requires accommodations (conditions include but not limited to; mental health, attention-related, learning, vision, hearing, physical or health impacts), you are welcome to contact DRS at 206-543-8924 or uwdrs@uw.edu or disability.uw.edu. DRS offers resources and coordinates reasonable accommodations for students with disabilities and/or temporary health conditions. Reasonable accommodations are established through an interactive process between you, your instructor(s) and DRS. It is the policy and practice of the University of Washington to create inclusive and accessible learning environments consistent with federal and state law.

 

ACADEMIC INTEGRITY

Students at the University of Washington (UW) are expected to maintain the highest standards of academic conduct, professional honesty, and personal integrity.

The UW School of Public Health (SPH) is committed to upholding standards of academic integrity consistent with the academic and professional communities of which it is a part. Plagiarism, cheating, and other misconduct are serious violations of the University of Washington Student Conduct Code (WAC 478-120). We expect you to know and follow the university's policies on cheating and plagiarism, and the SPH Academic Integrity Policy. Any suspected cases of academic misconduct will be handled according to University of Washington regulations. For more information, see the University of Washington Community Standards and Student Conduct website.

Additional Details:

This course is an introduction to experimenting with electronic textiles, soft-circuits and wearable technology. It provides hands-on prototyping for physical computing projects that explore the body as an interface of control for interactive environments. The students engage with smart materials, handcrafted electronics, and creative programming with Arduino to design their own interactive wearables. E-textiles and wearable computing can be used in multimedia performance projects, interface or game design, medical monitoring systems, and also as educational tools for people of all ages.

Catalog Description: 
Taught by UW faculty and visiting artists, engineers, scientists, and humanities scholars.
Credits: 
5.0
Status: 
Active
Last updated: 
March 31, 2019 - 9:02pm